Pokémon GO will save the world.
Well, that could be an overstatement. I think the Olympics are also doing their share.
Still, it’s a valid hope. I don’t personally play the game. It looks fun—and I do have an inherent passion for collecting things that is totally compatible with the idea of going around catching various creatures, indexing and organizing them like my junior high insect collection that took on epic proportions. So, really, best I don’t touch the thing. I know my limits, and with time an endangered commodity in my life right now, another way to spend it should not be on the table. I will stick with geocaching when I feel the need to hunt outdoors.
However, I have trailed along as a cultural observer when others play. In the trailing, there is a tale to tell. Pokémon players are changing the lonely landscape for the better.
Fact: Millennials are the loneliest age group in America.
This as determined by researchers from the University of Cologne and the University of Chicago. They have eclipsed the presumed leaders in that race, the elderly. Their buzzword of choice may be community, but the reality is, they are finding it less and less. Blame social media, economic issues, mobility, competition, and fear of commitment. Whatever we blame, the reality is, our culture finds friendship and relationship disposable, and no one suffers more for it than the generation that learned friendship online.
Enter Pokémon. What I witnessed when accompanying my two Millennial daughters was nothing less than a modern social miracle. Dozens of young people wandered around the lakeside park. Some in groups, some alone, everyone staring at their phones. Suddenly, a random “Charmander!” rang out from across the field. Once, twice, three times. Strangers were calling others to come share the mecca of fiery creatures they had found. Other people who passed us offered up clues—“Dratini right over there.” “Go to that willow tree—there are Bulbasaur all over the place!” Everyone in the park was helping one another play the game. Something made them act as a team. Some sense of “we’re together here” permeated the area.
They are not becoming fast friends. They’re not walking away together linking arms and singing kumbaya or planning to be in each others’ weddings. But they are helping one another toward a mutual goal, with no personal gain at all.
In a particularly contentious and angry time in the US, a game on a cell phone is causing strangers to work together. This is nothing short of miraculous. We should all be standing and applauding.
Of course, we’re not. Instead, I read random rants about how young people are staring at their phones again/always and how this makes them self-centered. I see older people condescending to younger ones with broad assumptions like, “If they put this much effort into getting a job, they’d be out of their parents houses’.” Such assumptions bother me, since my children, and most players I know, are gainfully employed and/or full time students. But they bother me further, on a much deeper level, because they prove the speaker has never had a conversation with any young person. At least, not a mutually respectful one.
This matters in the church. If we care about the loneliness epidemic outside (and inside) our walls among the Millennial generation, we will care about ways to bring them together. We will want to understand how they form community and why it matters. Pokémon GO has a few things to teach us about our relationships with and continued learning from the next generation.
Pokémon GO reminds us that Millennials don’t think play and work are mutually exclusive.
Will our leadership accept that work and play often look a lot alike for Millennials, and sometimes they are doing their best innovating when they are having fun? Can we adjust our committees, classes, and teaching to reflect this?
Pokémon GO is a game. It’s also a community, a place to belong, and a network. It didn’t take players long to realize that a game can be used to meet people, learn about other cultures, find job opportunities, or shatter their Fitbit goals.
Cities report that police officers are joining the game to create relationships in their communities. People are using the social phenomenon to solve seemingly intractable problems—like racial tensions and law enforcement woes. While the lines are blurring between work and play, they are also completely blurred between fun and practical change. Will our churches follow suit, or will we retain our insistence on old methods of solving problems?
Pokémon GO reminds us that Millennials want to ask questions rather than be told where everything is and how it works.
Can our discipleship involve the kind of seeking that Millennials seem to prefer over the straight telling we have embraced for so long? Maybe we should ask more questions rather than give so many answers, so the search for being like Jesus can consume us like the search for Pikachu.
Pokémon GO reminds us that Millennials value relationships over formulas.
Can we encourage evangelism that’s more like playing games with a group of new friends than sealing a used car deal? Do all the right words mean less, ultimately, than being with another person? What would that look like in church programming?
Pokémon GO reminds us that Millennials want for a place to belong.
Will the church embrace that need and offer a balm for loneliness? Will we hold out the ultimate relationship rather than rules to live by? Will we invite them in regardless of their tribe or background or beliefs? Will we be the ones standing on the path calling, “What you’re looking for is over here! Come be with us. We understand the search. We’re with you in it. Let’s look together.”
It could save the world, you know.